Research/Education/AMD/AMD Business Segments Explained: How AMD Makes Money
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AMD Business Segments Explained: How AMD Makes Money

BloFin Academy10/01/2026

A chipmaker's revenue, the money it takes in from sales, looks like one number, but it usually combines several very different businesses. Server chips go to cloud companies and laptop processors go to PC makers. Custom chips are designed for a console maker, and programmable chips end up inside factory machines and cars. Each of those businesses grows, shrinks and earns on its own cycle.

Investors meet those businesses as segments, and published tables of them often disagree. One website shows two segments, another shows four, and the company's own latest report shows three. The figures for a single year can even change from one annual report to the next.

A business segment is a part of a company that its managers report on separately, with its own sales and its own operating income. Operating income is what is left of those sales once the costs of making, selling and running that business are paid. Reading a company segment by segment shows which part is growing, which part keeps the most of each dollar, and which part drives the headlines.

AMD is a clear case, because one of its three segments has gone from under a quarter of its sales to well over half in about five years. On BloFin, AMD's price is available to trade through the AMDUSDT Perpetual, a futures contract that tracks the share price and never expires.


What are AMD's business segments?

AMD's business segments are the three parts AMD reports its sales and operating income in: Data Center, Client and Gaming, and Embedded. Of AMD's $11.5 billion of revenue in the quarter ended June 27, 2026, Data Center accounted for $6.7 billion, or 58%, Client and Gaming $3.8 billion and Embedded $977 million (source: AMD 10-Q, Q2 2026).

AMD's annual report, called a 10-K, lists what goes into each segment (source: AMD 10-K, 2025). AI accelerators are chips designed to speed up artificial intelligence software, and AMD's Instinct graphics processors, or GPUs, are sold for that work. An FPGA, short for field programmable gate array, is a chip whose circuits the buyer can reprogram after it is made. A semi-custom chip is one AMD designs to a single customer's order, such as a game console maker's. An embedded processor is a chip built into another company's product, such as a car or a factory machine, to run that product.

AMD segment

What it sells

Examples from AMD's filings

Data Center

chips for servers and AI systems

EPYC server processors, Instinct AI accelerators, networking chips and FPGAs for data centers

Client and Gaming

chips for PCs, graphics cards and game consoles

Ryzen processors for desktops and laptops, Radeon graphics cards, semi-custom console chips and design services

Embedded

chips that go inside products other companies make

embedded processors and FPGAs for cars, factories, healthcare, storage and networks

All Other (not a segment)

no sales of its own

the regular expense for non-physical assets gained in past acquisitions, employee pay in AMD shares, deal costs

AMD draws its segments to match how it manages the business. Its chief executive, whom the filings call the chief operating decision maker, receives each segment's operating income and uses it to judge the three against one another (source: AMD 10-K, 2025).

For a segment, operating income means its sales minus the costs AMD charges to it, mainly materials, outside manufacturing, staff, and marketing and advertising (source: AMD 10-K, 2025). Some costs are charged to no segment at all. They sit in a line called All Other, which has no sales of its own and which AMD's filings describe as outside the reportable segments (source: AMD 10-K, 2025).

Those three segments differ far more in size and in profit than their names suggest.


AMD revenue by segment in 2026

In the quarter ended June 27, 2026, AMD's revenue rose 50% from a year earlier to $11.5 billion. Data Center grew 107% to $6.7 billion, Client and Gaming 6% to $3.8 billion and Embedded 19% to $977 million (source: AMD Q2 2026 results). Together the three segments earned $3.1 billion of operating income (source: AMD 10-Q, Q2 2026).

Operating margin is operating income as a share of revenue: the number of cents a segment keeps from each dollar of sales. In that quarter, Data Center earned $2.1 billion of operating income, Client and Gaming $582 million and Embedded $386 million (source: AMD 10-Q, Q2 2026). All Other, the costs AMD charges to no segment, took $1.1 billion away from their combined $3.1 billion. That left AMD with operating income of $2.0 billion, which works out to about 17% of its revenue (source: AMD 10-Q, Q2 2026).

Worked out from those figures, Data Center kept about 31% of its sales as operating income, Client and Gaming about 15% and Embedded about 40%. Jean Hu, AMD's finance chief, gave the same three margins on the earnings call (source: AMD Q2 2026 earnings call). Inside Client and Gaming, Client revenue grew 23% to $3.1 billion while Gaming fell 31% to $779 million (source: AMD 10-Q, Q2 2026). Worked out from the same report, Data Center supplied 58.2% of AMD's revenue, Client and Gaming 33.3% and Embedded 8.5% (source: AMD 10-Q, Q2 2026). For that quarter, AMD's results break down by segment:

AMD segment or business, quarter ended June 27, 2026

Revenue

Change from a year earlier

Share of AMD revenue, worked out from AMD's figures

Operating income

Operating margin

Data Center

$6.7 billion

+107%

58.2%

$2.1 billion

31%

Client and Gaming

$3.8 billion

+6%

33.3%

$582 million

15%

Client business, part of Client and Gaming

$3.1 billion

+23%

26.5%

reported with Gaming

reported with Gaming

Gaming business, part of Client and Gaming

$779 million

−31%

6.8%

reported with Client

reported with Client

Embedded

$977 million

+19%

8.5%

$386 million

40%

All Other

none

n/a

n/a

a cost of $1.1 billion

n/a

AMD total

$11.5 billion

+50%

100.0%

$2.0 billion

17%

The quarter before was smaller. In the quarter ended March 28, 2026, AMD's 10-Q, the quarterly report it filed, showed $10.3 billion of revenue, and $5.8 billion of it came from Data Center (source: AMD 10-Q, Q1 2026). So, based on the two reports, total revenue grew about 13% from one quarter to the next, and Data Center revenue about 16% (source: AMD 10-Q, Q2 2026).

AMD designs its own chips but hires outside factories to build them. It relies on wafer foundries, factories that make chips for other firms, for the silicon wafers of all its products, the thin discs that chips are cut from. TSMC, a foundry in Taiwan, produces every wafer for AMD's processors and graphics chips made at 7 nanometers or less, and AMD relies mainly on GlobalFoundries for those made at larger sizes (source: AMD 10-K, 2025). The nanometer figure names a generation of chipmaking process, and a smaller number means a newer one. A chip company that works this way is called fabless. That outside manufacturing bill is one of the costs charged to each segment, so it feeds straight into AMD's profit margins.

What the All Other line holds

All Other is where AMD records the costs it charges to none of its segments, and two items make up most of it. The first, amortization of acquisition-related intangibles, means the regular expense for assets with no physical form, such as technology, that AMD gained when it bought other companies. The second, stock-based compensation, is pay that employees receive in the form of AMD shares.

In the quarter ended June 27, 2026, All Other cost $1.1 billion, mostly $544 million of amortization and $503 million of stock-based compensation (source: AMD 10-Q, Q2 2026). Across the 2025 fiscal year, AMD's accounting year that ended December 27, 2025, All Other came to $4.0 billion, including $2.3 billion of amortization and $1.6 billion of stock-based compensation (source: AMD 10-K, 2025).

Segment operating income is measured before these costs, so the operating income of AMD's three segments adds up to more than the company's own (source: AMD 10-K, 2025).

When you compare these results with AMD's adjusted earnings, a profit figure AMD reports alongside its standard results, keep in mind that segment operating income already leaves the All Other costs out. The two costs are large enough to change how profitable AMD looks, so it helps to know which figure a headline is quoting.


How AMD's revenue mix has changed since 2021

Data Center brought in 22.5% of AMD's $16.4 billion of revenue in 2021, Client and Gaming 76.0% and Embedded 1.5% (source: AMD 10-K, 2022). By the quarter ended June 27, 2026, the order had flipped, with Data Center at 58.2%, Client and Gaming at 33.3% and Embedded at 8.5% (source: AMD 10-Q, Q2 2026).

A revenue mix is the way a company's sales divide among its parts. AMD's yearly figures come from two annual reports with different segment splits. Each filing restates earlier years, meaning it recalculates them as if its own split had always applied. For 2021 and 2022, the 2022 10-K used four segments, so Client and Gaming for those years adds the separate Client and Gaming lines together. The figures for 2023 to 2025 come from the 2025 10-K, which uses today's three segments (source: AMD 10-K, 2025).

Three changes stand out in those years. In 2022, Embedded jumped from 1.5% to 19.3% of revenue, mainly because AMD added Xilinx's embedded products after buying the company that February (source: AMD 10-K, 2022). In 2024, Data Center revenue nearly doubled, up 94%, while Gaming fell 58% and Embedded 33% (source: AMD 10-K, 2024). In 2025 the mix moved the other way for a year. Client and Gaming grew 51%, and Data Center's share slipped from 48.8% to 48.0% even with its revenue up 32% (source: AMD 10-K, 2025). Year by year, each segment's share of AMD's revenue moved like this:

Period

AMD revenue

Data Center share

Client and Gaming share

Embedded share

Source filing and its segments

2021

$16.4 billion

22.5%

76.0%

1.5%

2022 10-K, four segments

2022

$23.6 billion

25.6%

55.1%

19.3%

2022 10-K, four segments

2023

$22.7 billion

28.6%

47.9%

23.5%

2025 10-K, three segments

2024

$25.8 billion

48.8%

37.4%

13.8%

2025 10-K, three segments

2025

$34.6 billion

48.0%

42.0%

10.0%

2025 10-K, three segments

Quarter ended June 27, 2026

$11.5 billion

58.2%

33.3%

8.5%

Q2 2026 10-Q, three segments

The mix matters because each segment keeps a different share of its sales as profit. In the June 2026 quarter, Data Center supplied about 68% of the three segments' combined operating income (source: AMD 10-Q, Q2 2026). For 2025 as a whole, its share was about 47% (source: AMD 10-K, 2025). So a swing in Data Center's profit now moves AMD's total far more than a swing of the same percentage in PCs or consoles. Those segment margins are a useful input when you study how AMD stock is valued.

Seasonality in AMD's segment results

Seasonality is a pattern that repeats at the same time each year. AMD says its results tend to vary this way. Historically, its revenue has generally been higher in the second half of the year than in the first, though market conditions and product transitions can change that (source: AMD 10-K, 2025). AMD's 10-Q makes the same point for the quarter ended June 27, 2026 (source: AMD 10-Q, Q2 2026). The 10-K adds that a large portion of AMD's quarterly sales have historically come in the last month of the quarter (source: AMD 10-K, 2025).

For that reason, a segment's result is best read year over year, meaning against the matching quarter of the previous year. A sequential comparison, against the quarter just before, mixes real growth with the season.

Say you are reading AMD's guidance, the company's own estimate for the coming quarter. On August 4, 2026, AMD said it expected third-quarter revenue of about $13 billion, plus or minus $300 million. The midpoint of that range would be about 13% higher than the second quarter and about 41% higher than the third quarter of 2025 (source: AMD Q2 2026 results). The 13% includes whatever lift the second half usually brings, while the 41% sets the quarter against the same season a year before.

When AMD reports that quarter, apply the same test to each segment. Set its third-quarter figure against the third quarter of 2025, and treat the jump from the second quarter as partly seasonal.

AMD's third-quarter report will be the next time all three segment figures change at once. As that release approaches, the AMDUSDT Perpetual page shows the contract's live price.


The Data Center segment: EPYC and Instinct

The Data Center segment sells processors and accelerators for servers and AI computing, including EPYC processors for servers and Instinct accelerators for AI. It brought in $6.7 billion in the quarter ended June 27, 2026, a 107% rise on a year earlier, and kept 31% of that as operating income (source: AMD 10-Q, Q2 2026).

AMD put that growth down mainly to strong demand for its EPYC processors and its Instinct MI350 Series GPUs (source: AMD 10-Q, Q2 2026). The segment's rise over three years has been steep. Data Center revenue was $6.5 billion in 2023, $12.6 billion in 2024 and $16.6 billion in 2025, up 32% in the last of those years (source: AMD 10-K, 2025). In the first half of 2026 alone it reached $12.5 billion, 81% more than in the first half of 2025 (source: AMD 10-Q, Q2 2026).

Profit took a dip along the way. In the quarter ended June 28, 2025, Data Center made an operating loss of $155 million. That quarter carried inventory and related charges tied to the US export control on AMD's Instinct MI308 chips (source: AMD 10-Q, Q2 2026). Its operating income for 2025 was $3.6 billion after AMD's MI308 charges of about $440 million, net, for the full year (source: AMD 10-K, 2025). That left the segment with a 2025 operating margin of about 22%, against 31% in the June 2026 quarter.

The segment table in AMD's 10-Q gives one revenue line for Data Center, with no separate figure for EPYC or Instinct (source: AMD 10-Q, Q2 2026). That single line holds both the server processor business and the AI chip business behind AMD's AI data-center story. The processor side also depends on EPYC's share of the server market, a measure the segment figures leave out.

On the data-center side, AMD bought ZT Systems, a data center infrastructure company, on March 31, 2025 for a total of $4.4 billion. AMD kept select design staff and intellectual property, and in October 2025 it sold ZT's manufacturing business to Sanmina (source: AMD 10-K, 2025). That sale is part of the answer to who builds AMD's Helios racks.


The Client and Gaming segment: Ryzen PCs and console chips

The Client and Gaming segment sells Ryzen chips for desktop and laptop PCs, discrete graphics cards, and the semi-custom chips inside game consoles. In the quarter ended June 27, 2026, Client revenue rose 23% to $3.1 billion while Gaming fell 31% to $779 million, so the segment grew 6% to $3.8 billion (source: AMD 10-Q, Q2 2026).

Client is the segment's PC processor business, and its growth in the June 2026 quarter came from volume. Unit shipments, meaning the number of client processors sold, rose 34%, while the average selling price, the average amount AMD received per processor, fell 6% (source: AMD 10-Q, Q2 2026). AMD said Ryzen mobile processors drove the extra units, and a shift in the mix of Ryzen sales, including lower desktop sales, pulled the average price down (source: AMD 10-Q, Q2 2026).

The year before, both measures rose. In 2025, Client revenue grew 51% to $10.6 billion on 15% more processors shipped and a 31% higher average selling price. AMD tied that to strong demand for Ryzen desktop and mobile processors (source: AMD 10-K/A, 2025).

Gaming has swung much harder. Its revenue was $6.2 billion in 2023 and fell 58% to $2.6 billion in 2024, mainly on lower semi-custom product revenue (source: AMD 10-K, 2024). It rose 51% to $3.9 billion in 2025, helped by higher semi-custom revenue and strong demand for Radeon graphics cards (source: AMD 10-K, 2025).

Lisa Su, AMD's chief executive, tied Gaming's drop from a year earlier in the June 2026 quarter mainly to lower semi-custom sales "at this stage of the console cycle" (source: AMD Q2 2026 earnings call). She added that higher industry-wide component costs had contributed to higher graphics card prices and weighed on overall demand. On the same call, Jean Hu said Gaming revenue was still up 8% on the first quarter, driven by higher semi-custom sales and partly offset by lower Radeon shipments (source: AMD Q2 2026 earnings call).

Profit moved the other way from revenue. Client and Gaming kept 15% of its sales as operating income in the June 2026 quarter, down from 21% a year earlier. AMD's 10-Q puts that down mainly to higher operating expenses (source: AMD 10-Q, Q2 2026).


The Embedded segment and the Xilinx acquisition

The Embedded segment sells processors and programmable chips that other companies build into their own products. Its revenue was $977 million in the quarter ended June 27, 2026, up 19% from a year earlier. It kept about 40% of that as operating income, the highest margin of AMD's three segments (source: AMD 10-Q, Q2 2026).

AMD's 10-K names automotive, industrial, healthcare, storage and networking among the markets for its embedded chips. It also warns that when embedded customers hold high inventory levels, they may draw that stock down and order fewer AMD chips (source: AMD 10-K, 2025).

Embedded became a large segment through one purchase. AMD bought Xilinx, a maker of FPGAs and related programmable chips, on February 14, 2022. Embedded revenue then went from $246 million in 2021 to $4.6 billion in 2022, a jump AMD put down mainly to adding Xilinx's embedded products (source: AMD 10-K, 2022).

Since then the segment has risen, fallen and started to recover. In 2024, revenue fell as customers normalized their inventory levels, meaning they used up chips they already held before placing new orders (source: AMD 10-K, 2024). In 2025, revenue slipped 3% to $3.5 billion and operating income came to $1.2 billion (source: AMD 10-K, 2025). The 2021 and 2022 figures come from AMD's 2022 10-K and the later ones from its 2025 10-K and June 2026 10-Q:

Period

AMD Embedded revenue

Change from a year earlier

Embedded operating income

Operating margin, worked out from AMD's figures

What AMD's filings say

2021

$246 million

n/a

$44 million

18%

before the Xilinx purchase

2022

$4.6 billion

not meaningful

$2.3 billion

49%

Xilinx embedded products included from February 2022

2023

$5.3 billion

+17%

$2.6 billion

49%

highest yearly Embedded revenue from 2021 to 2025

2024

$3.6 billion

−33%

$1.4 billion

40%

customers normalized their inventory levels

2025

$3.5 billion

−3%

$1.2 billion

36%

certain end-market demand remained mixed

Quarter ended June 27, 2026

$977 million

+19%

$386 million

40%

demand strengthened across end markets

In the June 2026 quarter, Embedded posted what Lisa Su called its "strongest growth in more than three years" on the earnings call. She pointed to strength among networking, aerospace and defense, test measurement and emulation, and communications customers (source: AMD Q2 2026 earnings call).


How AMD's segment reporting has changed

AMD reported its results in two segments through its 2021 fiscal year (source: AMD 10-K, 2021). It switched to four segments in the second quarter of 2022, restating earlier periods (source: AMD 10-K, 2022). From the first quarter of 2025, it combined Client and Gaming into one segment and restated again (source: AMD 10-K, 2025).

AMD's filings describe the restated years as retrospectively adjusted. Restating keeps each new report consistent with itself, but old and new tables for the same year can then disagree:

Period

AMD's reported segments

What happened to earlier years

Filing

Through fiscal 2021

two: Computing and Graphics; Enterprise, Embedded and Semi-Custom

n/a

AMD 10-K, 2021

Second quarter of 2022 through fiscal 2024

four: Data Center, Client, Gaming, Embedded

restated to four segments; the segment profit measure also changed

AMD 10-K, 2022

From the first quarter of 2025

three: Data Center, Client and Gaming, Embedded

restated to three; revenue still shown for the Client and Gaming businesses

AMD 10-K, 2025

2026 through June 27

the same three

unchanged

AMD 10-Q, Q2 2026

Fiscal 2021 shows how far a restatement can go. AMD's 2021 annual report split that year into two lines, with $9.3 billion of revenue for Computing and Graphics and $7.1 billion for Enterprise, Embedded and Semi-Custom (source: AMD 10-K, 2021). The 2022 annual report split the same year into four, keeping the totals of $16.4 billion of revenue and $3.6 billion of operating income. Even the All Other cost moved, from $421 million to $409 million, after AMD also updated how it measures segment results (source: AMD 10-K, 2022).

The 2025 merger hides a detail you might want. In the four-segment tables, Client made an operating loss of $46 million in 2023 while Gaming earned $971 million. For 2024, those tables gave Client $897 million and Gaming $290 million (source: AMD 10-K, 2024). The merged tables show one Client and Gaming line with $925 million of operating income for 2023 and $1.2 billion for 2024, each the sum of the old pair (source: AMD 10-K, 2025).

Before you set an old table beside a new one, check three things: which filing it came from, which segment split that filing used, and whether a later filing restated it. AMD's 10-Q for the quarter ended June 27, 2026 keeps the same three segments (source: AMD 10-Q, Q2 2026).


AMD's segments and the AMDUSDT Perpetual

Segment news reaches the AMDUSDT Perpetual through AMD's price. AMD's second-quarter 2026 results call began at 5PM ET on August 4 (source: AMD Q2 2026 results). Outside regular weekday trading hours, and on weekends and market holidays, BloFin may limit stock futures to reduce-only orders (source: BloFin notice). Such an order can only cut or close a position.

Those regular hours close at 8PM UTC in daylight saving time (source: BloFin notice). AMD's call started at 9PM UTC, an hour after they had ended. The AMDUSDT Perpetual is BloFin's perpetual futures contract on AMD, listed on May 6, 2026 (source: BloFin listing notice).

The contract offers up to 20x leverage (source: BloFin, AMDUSDT contract information). Leverage means opening a position larger than the margin, or collateral, you post, so at 20x, $100 of margin can control $2,000 of AMDUSDT. Because the contract never expires, a position can stay open for as long as its margin holds up. Like BloFin's other stock futures, the AMDUSDT Perpetual follows AMD's share price, but holding it gives you no ownership interest in AMD (source: BloFin notice).

When the reduce-only limit applies, you could cut or close an AMDUSDT position, but you might be unable to open a new one or add to it.

Say your AMDUSDT long, a position that gains when AMD's price rises, is open at 10x going into a results release. At 10x, a 10% fall in AMD's price would use up roughly all the margin on that long, and BloFin acts before that point. The maintenance margin is the smallest amount of margin a position must carry to stay open. Under BloFin's rules, a position can be partly reduced or fully liquidated once the collateral and profit in your account fall to the maintenance margin required plus the fees to close the position (source: BloFin liquidation rules). Being liquidated means BloFin closes the position itself. If you plan to trade AMD with leverage through an earnings evening, choose a size that leaves room for a large overnight move.

Five questions help you read a segment figure in the news:

  • Is the figure revenue or operating income, and for which segment?

  • Is it compared with the matching quarter of the prior year, or with the quarter before?

  • For Client and Gaming, which of the two businesses moved?

  • Is any older figure beside it on the same three-segment split?

  • Did it land during BloFin's regular stock futures session, or in the hours when BloFin may limit AMDUSDT orders to reduce-only?

Segment results are one input among many in what moves AMD stock, alongside the guidance that comes with them.

Looking to trade the AMDUSDT Perpetual around AMD's next segment figures? To get started, you'll need to first create a BloFin account, fund your account with cryptocurrency, and go to the AMDUSDT Perpetual trading page.


Frequently asked questions

Does AMD make the chips in the PlayStation 5 and Xbox?

AMD's semi-custom chips power the Sony PlayStation 5 and the Microsoft Xbox Series S and X game consoles. AMD's 2025 annual report also names Valve's Steam Machine PC. AMD earns from this work in two ways: non-recurring engineering fees, which are one-off charges for design and development, and revenue from selling the finished chips to those companies. AMD describes itself as the market share leader in semi-custom game console products (source: AMD 10-K, 2025).

How much did AMD pay for Xilinx?

AMD completed its purchase of Xilinx on February 14, 2022, for a total purchase consideration of $48.8 billion. That came to $46.4 billion after subtracting the $2.4 billion of cash that Xilinx held. Almost all of the price was paid in stock: $48.5 billion was the fair value of 429 million AMD shares (source: AMD 10-K, 2022). Those shares were a large addition to AMD's share count in 2022.

How much new business is AMD's Embedded segment winning?

A design win is when a customer picks an AMD chip for a product it plans to build and sell. On the earnings call AMD held on August 4, 2026, Lisa Su told listeners that AMD was tracking toward another record year with more than $18 billion of new design wins. She said networking, data center, communications, test, and aerospace and defense customers led those wins. Su added that hyperscalers, the largest cloud companies, and networking customers were adopting AMD's embedded processors to run networking and control functions in data centers (source: AMD Q2 2026 earnings call).

What did AMD expect from each segment in the third quarter of 2026?

On August 4, 2026, AMD's finance chief, Jean Hu, broke down the company's outlook for the third quarter of 2026 by segment. She said AMD expected very strong double-digit growth from a year earlier in Data Center and strong double-digit growth in Embedded. She expected Client and Gaming to decline, with growth in the Client business more than offset by a significant double-digit decline in Gaming (source: AMD Q2 2026 earnings call). These are AMD's own expectations as of that call.

Does AMD report Client and Gaming profits separately?

Since the first quarter of 2025, AMD's filings have given operating income only for the combined Client and Gaming segment. The filings say neither business qualifies as a reportable segment on its own, though AMD still discloses revenue separately for the Client business and the Gaming business (source: AMD 10-K, 2025). On the August 4, 2026 call, Jean Hu linked the segment's lower second-quarter margin to continued investment in go-to-market activities, meaning sales and marketing, and an expanding product roadmap (source: AMD Q2 2026 earnings call).


Researched and written by the BloFin Academy editorial team with AI-assisted drafting. All facts independently verified. Primary sources include AMD's Forms 10-K for fiscal 2021, 2022, 2024 and 2025 and its amended 10-K for fiscal 2025, its Forms 10-Q for the quarters ended March 28 and June 27, 2026, its second-quarter 2026 results release, and Stock Analysis's transcript of AMD's August 4, 2026 earnings call. They also include BloFin's stock futures notice, AMDUSDT listing notice, AMDUSDT contract information and forced liquidation rules, current as of September 28, 2026.

Nothing in this article constitutes financial advice, and nothing in it is a recommendation to buy, sell or hold AMD in any form. Segment figures describe past quarters as AMD reported them, and AMD has restated its segments twice since 2022, so a comparison built on an older table can mislead you. A results release that surprises on one segment can move AMD's price outside regular weekday trading hours, when BloFin may accept only orders that reduce an AMDUSDT position. With leverage, that move can shrink or close your position once its margin falls to the maintenance margin plus closing fees. Past performance does not indicate future results. Do your own research and consider your risk tolerance before you trade on BloFin.